Threadline StudioTHREADLINE STUDIO
    ← All Posts
    Build in Public

    I Quit a Stable Career to Build a Startup. Here's What the First 30 Days Looked Like.

    Jacinto Salz · CEO & Co-Founder ·  February 26, 2026

    I quit a stable career to build a startup. Here's what the first 30 days actually looked like.

    Week 1: Filed the LLC. Set up the bank account. Bought the domain. Felt unstoppable.

    Week 2: Realized I had no idea how to raise money. Spent 4 days reading about SAFEs and cap tables. Felt humbled.

    Week 3: Sent our first cold outreach to investors. Got mostly silence. But one person replied, asked to see the product, and wrote us a check within a week. He was a pilot customer who'd been using Threadline and believed in it enough to invest.

    Week 4: Started to find our rhythm. My co-founder Bradley is days from leaving his full-time job to go all-in with me.

    Here's what I didn't expect about the early days of building a company:

    The product work is the easy part. We know how to build. We've been doing it for months.

    The hard part is everything else. Learning to fundraise while building. Learning to sell while still iterating. Learning to tell your story 50 times a day without it going stale.

    Every founder I've talked to says the same thing: the first 90 days are the loneliest. You're too early for most investors. Too small for press. Too busy for doubts, but they show up anyway.

    But then a pilot customer sends you a message saying "this saved me 12 hours on my last project." And you remember why you're doing this.

    30 days in. A long way to go. But the signal is there.

    What surprised you most about the early days of building something from scratch?

    #startups#founderstory#buildinpublic
    ← All Posts

    Stop scrubbing. Start editing.

    Join the beta. Be the first to edit like a director.

    Limited spots
    Early access
    Early access pricing available
    Apply for Priority Beta
    Privacy Policy·Terms

    © 2026 Threadline Studio. All rights reserved.